DiceTherapyAP
Your inoculation against the mundane

S1E11 - 11 - Visions & Tails

The Bard plays with dogs while; the Barbarian trips, the Rogue gossips, and the Tabaxi dances. Yes, Dad is staring on in pure, abject horror. We hope you enjoy this toe bean filled episode . . .

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S1E10 - 10 - Bark or Bite

Having surrendered to the cuteness, the party finds themselves as prisoners, in the midst of a Gnoll encampment. Will they Bark or Bite?

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Story so Far . . .

For those who are behind and want to get caught up . . . here is the story, so far . . .

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S1E9 - 09 - Loots & Cutes

Episode Notes

The group has now survived an ambush by both Ankheg and bandits, but has the danger passed? And what of Yao? The children? and the loots?

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S1E8 - 08 - Ankheg Eyes

Episode Notes

The rumbles following the group reveal themselves as two Ankheg that burst forth from the ground, can the party avoid their deadly mandibles and they protect the rescued children?

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S1E7 - 07 - Rude Welcoming

Rumbles in the earth followed the party as they exited the mines with rescued children in tow. The party, greeted by ozone filled air, cool rain drops, and fresh Gnoll corpses, finds themselves ambushed by a group of men determined to not let anyone exit the mine alive . . .

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S1E6 - 06 - Deeper & Deeper

After underwater searching, wild Crocodile shaping, and some gentle encouragement, the children found themselves reunited. But as the group attempts to exit the mines, a tremor sends the water in the mines draining deeper into the earth and pulling the group with it. Time for a wild ride in the dark . . .

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S1E5 - 05 - Nightmares

A deadly combat left the party exhausted and wounded, forcing them to make camp. As they bandage wounds and rest, water from the storm continues to drain into the mine leading to troubled dreams . . .

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S1E4 - 04 - Barks & Screams

The party, now deep in the mines, confronts a pack of Gnolls holding a small girl prisoner. Will they survive as water from the storm above continues to drain into the mine . . .

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S1E3 - 03 - Upper Mines

Fearing the occupants of the windmill's return, and wanting to avoid the settlement, the party heads towards the collapsed buildings in the distance. . .

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S1E2 - 02 - Windmill

Episode Notes

Seeking refuge from a growing storm and not trusting themselves in a settlement, the strangers head toward a windmill in the distance . . .

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S1E1 - 01 - The Arrival

Episode Notes

Five strangers find themselves amidst ancient Haekun Stones, each curious to know who they are and where they came from, as a distant voice echoes answers them through ancient magics, warning them of a darkness moving against them . . .

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